These are used to determine if an action is successful, usually by comparing your Character’s attribute to the opposing Character or objects same attribute. The first Attribute of each of the Physical, Mental, and Mystical types is considered an Acting/Opposing Attribute. There is a second way that the attributes are divided up, this is Acting/Opposing, Effect, and Resistance Attributes. Spirit is your Character’s ability to resist fear, his control of emotion, and his resistance to Mystical Damage. Influence is the force of a Character’s personality, his ability to affect the emotions and responses of others, and his mystical potential.Īura is the effectiveness of your Character’s personality, his ease at controlling a group, and his mystical strength. Mind is your Character’s resistance to mental damage in the form of Mental Attacks. Intelligence is a measure of how easily your Character grasps ideas, the degree of control he has over mental energy, and his ability to manipulate information. Strength is your Character’s physical power, the amount of physical force he can bring to bear on an object.īody is more than just your Character’s physical self. There are nine Attributes, broken into three groups.ĭexterity is your Character’s skill in using his hands and body, the degree of control he has over his physical self, or his ability to deflect a Physical Attack. The second basic Idea is Attributes, which are the natural abilities that every Character possesses. Thus one AP of weight is 100 lbs, two AP’s of weight is 200 lbs, and three AP’s of weight is 400 lbs. Each additional AP of measurement is worth twice as much as the one before it, giving an exponential progression. For example, the Effect Unit for weight is 50 lbs, and the Effect Unit for time is four seconds. Each type of measurement is given an Effect Unit that corresponds to a real world value. The key to the game is that by expressing everything in AP’s, it becomes easy to transfer one unit of measurement to another, such as a character’s strength to how much he can lift. This is the basic form of measurement in the game, and is used for everything including time, distance, volume, character attributes and skills, and damage done in combat. The first of these ideas is Attribute Points, abbreviated as AP’s. The editor then kindly provides a one page summary on page 3 of what has changed between the previous editions and The Blood of Heroes Special Edition.Ĭhapter One is the Introduction and is where the eight basic Ideas that you need to understand the Blood of Heroes RPG are presented. The book starts with the typical “What is a Role-Playing Game” section, along with a disclaimer that even though you can play nasty villains, the author’s don’t endorse that sort of activity in real life. The font is slightly smaller, and they have gotten rid of the dark gray boxes that were hard to read in the original version. This is also a softcover book, with 366 pages and a much nicer cover. This book combines the original Blood of Heroes RPG with the material from The Sidekick Sourcebook and adds a few new rulings. There were a few revisions and some new artwork added between the first and second printings. The Blood of Heroes Special Edition, Second Printing was published in February 2001. In August 2000, The Blood of Heroes Special Edition was published and sold out within two weeks. These were cleaned up for internal consistency and became The Sidekick Sourcebook. Marquart had collected all of the rule clarifications and new rules, powers, advantages, drawbacks, maneuvers, etc that had been created on the Internet mailing list formed by a large contingent of fans of DC Heroes. In 1999, The Sidekick Sourcebook, a 184 page softcover book was published. Role-Playing Game, written by Tony Oliveira and Ray Hedman come out as a 352 page softcover book with the complete game system and a roster of characters created for the Blood of Heroes Universe. Pulsar Games, Inc, has licensed Mayfair’s “Exponential Game System” aka “DC Heroes” and in 1998 The Blood of Heroes And, as is also the case in comic books, history is not static and things are subject to change and revision. But, like any comic book death, things may not be as they seem. Once upon a time, there was a very good Super Hero Roleplaying game called DC Heroes that was put out by Mayfair Games. The BLOOD of HEROES The Superhero and Villain RMFRP: Fire & Ice – The Elemental Companion.FASA Star Trek to Spacemaster Skill Conversion.RM2/Space Master to RMSS Skill Conversions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |